Cobra is a handheld peripheral for computer games that applies flexible display design principles to provide a highly intuitive, mobile gaming experience. Cobra is a flexible plastic board interface that uses bends as input to the gaming device. The display is provided by a shoulder-mounted Pico projector. In this paper, we will present our prototype, the motives behind it, and its immediate applications.

References
Zi Ye and Hammad Khalid. 2010. Cobra: flexible displays for mobile gaming scenarios. In CHI ’10 Extended Abstracts on Human Factors in Computing Systems (CHI EA ’10). ACM, New York, NY, USA, 4363-4368. DOI: https://doi.org/10.1145/1753846.1754154
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