A mixedreality framework based on tangible interface applied to a video game designed for children. This video game, called PIPLEX, lays on the ability of the users to solve a puzzle through modelling malleable materials (namely plasticine and cardboard). We explain the implementation of PIPLEX, its interaction rules and the physical set-up. Additionally, we suggest future applications that can be developed in the context of our framework.

Piplex – Pingus Plasticine Experience from Sebastián Mealla on Vimeo.

Piplex Demo at IDC Conference (2010) from Sebastián Mealla on Vimeo.


José María Blanco, Pascal Landry, Sebastián Mealla C., Emanuela Mazzone, and Narcís Parés. 2010. PIPLEX: tangible experience in an augmented reality video game. In Proceedings of the 9th International Conference on Interaction Design and Children (IDC ’10). ACM, New York, NY, USA, 274-277. DOI=http://dx.doi.org/10.1145/1810543.1810590

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