A mixedreality framework based on tangible interface applied to a video game designed for children. This video game, called PIPLEX, lays on the ability of the users to solve a puzzle through modelling malleable materials (namely plasticine and cardboard). We explain the implementation of PIPLEX, its interaction rules and the physical set-up. Additionally, we suggest future applications that can be developed in the context of our framework.
José María Blanco, Pascal Landry, Sebastián Mealla C., Emanuela Mazzone, and Narcís Parés. 2010. PIPLEX: tangible experience in an augmented reality video game. In Proceedings of the 9th International Conference on Interaction Design and Children (IDC ’10). ACM, New York, NY, USA, 274-277. DOI=http://dx.doi.org/10.1145/1810543.1810590